A lot of fixes later I can finally push Pixelizer 0.4.3! Mostly bug fixes but a new feature is the ability to record and replay input. This can be seen in A Super Mario Summary and is a really neat way to make replays and other fun stuff. Another feature is a central repository for storing global things.
2012-05-13, 0.4.3, "the squasher of bugs"
- fixed underflow bug in collision detection code
- fixed broken visibility control on tilemaps
- fixed gotoAndStop in animation component to work before render component is detected
- minor changes to the collision example
- removed default values on grid collider construction
- added NO_FLIP to Pixelizer constants
- added possibility to horizontally flip movieclip pre rendering
- fixed bug that caused non animated animations not to flip when needed
- fixed box collider not to collide with grids and other boxes by default
- fixed to that animation component doesn't crash if animation not found
- remove store and fetch functions from PxSpriteSheet and PxBitmapFont
- added PxRepository for centralized storage
- renamed functions for handling collision layers in in PxColliderComponent
- added shadow offset to PxTextComponent
- added "POWERED BY" text to logo
- fixed bug that caused jump through floors to sometimes pop entities up to their level
- added basic input recording and playback
- fixed bug that caused global sounds to be unmutable
- added version number to PxLogoEntity
- added simple record/replay example
- removed AssetFactory in order to make examples easier to understand
Almost three weeks has passed since A Super Mario Summary was released and the Ludum Dare judging end in less than two days. Before that happens, I thought I'd take the opportunity to look at how the game was received by the internet.
Once it was picked up by Kotaku, it seemed to spread like wild fire and there was a constant stream of recommendations pouring on twitter. This led to that a lot of non gaming sites (The Verge, Bar Stool Sports, Brain Magazine, Church Mag, etc) picked up the game as well, something which always warms my heart a little extra. When site like Destructoid and Boing Boing it also seemed to reach other parts of the world (only only US) and a lot of sites from Europe (even Swedish sites! FZ, Feber ) and South America also wrote about it. Finally it was also great fun to see it picked up by Japanese sites, even if I couldn't even remotely understand the google translation.
All in all it was a crazy dopamine rush seeing my game all over the internet!
Here's all the sites I've found that wrote about the game (in more or less chronological order). Thank you for spreading the word!
Indie Game Mag, Linfocito, Free Indie Games, Press the Buttons, Alternaria, Buzz Feed, General Lordisimo, Kraftfutter Mischwerk, DIY Gamer, Indie Games, Play Peep, Kotaku, Go Nintendo, Rvervuurt, Limbo Tech, Tragbares, Pizza Xtreme Team, Boulot Retro Dodo, Feber, One Video Game Aday, Boing Boing, Reino Do Cogumelo, Scoople, Brain Dead Radio, Games.com, Gaming Centrum, Zabij 10 Prasat, Baby Soft Murder Hands, Blog People, Kottke, LFO Tech, Nintendo Gamer, La Fortaleza De Lechuck, Vida Extra, Euro Gamer, Complex.com, Best Week Ever, Destructoid, Q103 Albany, FZ, Bar Stool Sports, How To Geek, Baixaki, The Verge, Byte Maniacos, Wii Clube, Game Zone, apt get update, Consolas.es, Game Zebo, Paper blog, Cubed 3, Chip.de, Arturo Goga, Euro Gamer (IT), Dooms Day, Lo Nuevo De Hoy, Pop.com, Glitch, Meetinx, Nerd Approved, PC Room, Point Final, Therror, Choco Games, Church Mag, Techquila, Zelda Informer, Jay Is Games, PC World, Compulsive Squire, Brain Magazine, Gamasutra, Scott Sevener, Mighty Geek, Super Level, Gram Za Darmo, Stromstock
I had to move some files around this weekend and for some of you that might have led to that you lost your progress in A Super Mario Summary. Sorry about that, but there is hope! Follow these simple steps to get it back:
- Save a level or two in the new version of the game. (The one where you lost your progress.)
- Locate where johanpeitz.com stores it's flash save files. This is SHOULD be in:
%appdata%\Macromedia\Flash Player\#SharedObjects\[SOME RANDOM LETTERS]\johanpeitz.com\
- In there you should have two folders, asms and flash
- Navigate to asms/asms.swf/ and you will find a file progress.sol -> COPY IT
- Go back and open flash/asms/asms.swf/ instead and drop the copied file there
- Done - go play!
Sorry for the hassle, see you on 8.4!
Based on all the great feedback and comments I have received regarding A Super Mario Summary I have released an update!
Changes include (but are not limited to):
- Time trials - get the best time!
- Replays of your best times!
- New level selector with goals!
- Tighter controls!
- Lots of usability improvements!
- A ton of tweaks!
- Bug fixes!
I really hope you enjoy the new version. As always, play it here!
I posted a post mortem of A Super Mario Summary over at the Ludum Dare site. Since I don't like to copy/paste jobs, go here to read it. Enjoy!