Johan Peitz - Let's make SOMETHING

31Mar/120

Pixelizer 0.4.2

I just pushed the latest version of Pixelizer live on github! No game changing things, rather a few tweaks and useful additions and a slew of fixes mostly related to nested entities. Full changelog below.

Next version of Pixelizer (0.5) will focus on letting developers add their own systems that operate on entities, similar to how entities are rendered - but up to the developer to decide what will happen. Should be good stuff!

CHANGELOG
2012-03-31, 0.4.2, "the fixer"
  • fixed so that scaling propagates to nested entities
  • fixed so that scaling affects render position
  • renamed all global transform properies to xyzOnScene
  • fixed global position propagation through nested entites
  • fixed grid to box collision to take grid position into account
  • fixed bug which caused local position to be scaled
  • added function for easier modification of collision layers
  • added a grid collider to the collider example
  • fixed bug which caused box colliders to collide with other box colliders by default
  • fixed bug which caused entity local position to be scaled by entity local scale
  • fixed bug which caused box collider to get wrong offset when resizing
  • added PxBoxColliderRenderer for easier collision debugging
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