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	<title>Comments on: Pixelizer</title>
	<atom:link href="http://johanpeitz.com/pixelizer/feed/" rel="self" type="application/rss+xml" />
	<link>http://johanpeitz.com</link>
	<description>- Let&#039;s make SOMETHING</description>
	<lastBuildDate>Sat, 13 Apr 2013 19:05:21 +0000</lastBuildDate>
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	<item>
		<title>By: johanp</title>
		<link>http://johanpeitz.com/pixelizer/#comment-6326</link>
		<dc:creator>johanp</dc:creator>
		<pubDate>Tue, 05 Mar 2013 14:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-6326</guid>
		<description><![CDATA[1) Yes! The scenes are organized in a stack, so you can easily push the game scene on the menu scene, and the options scene on the game scene and then drop back to any previous scene.

2) Yes! You probably don&#039;t need to write your own ones at first, since the engine comes packed with systems for input, rendering, collision, etc. 

Questions here are fine. :)]]></description>
		<content:encoded><![CDATA[<p>1) Yes! The scenes are organized in a stack, so you can easily push the game scene on the menu scene, and the options scene on the game scene and then drop back to any previous scene.</p>
<p>2) Yes! You probably don&#8217;t need to write your own ones at first, since the engine comes packed with systems for input, rendering, collision, etc. </p>
<p>Questions here are fine. <img src='http://johanpeitz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: VirtualMaestro</title>
		<link>http://johanpeitz.com/pixelizer/#comment-5028</link>
		<dc:creator>VirtualMaestro</dc:creator>
		<pubDate>Mon, 21 Jan 2013 13:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-5028</guid>
		<description><![CDATA[Hi Johan,
I&#039;m learning to work with Pixelizer and have a few questions. I guess you should to update asdoc for new version (0.5) and write a few basic tutorials to understanding how to organize game with Pixelizer :)
1. If I understood right PxScene is a thing where game happens, isn&#039;t it? Can I have multiple scenes and in what cases it is need for me?
2. What is PxSystem? Can I organize logic modules of game (like game loop, collision interactions, different  screens (splash, choose level, game over etc.)) in different PxSystem classes? Or what PxSystem is?

Thanks a lot

P.S. Can I write questions about Pixelizer here or exist more appropriate place?]]></description>
		<content:encoded><![CDATA[<p>Hi Johan,<br />
I&#8217;m learning to work with Pixelizer and have a few questions. I guess you should to update asdoc for new version (0.5) and write a few basic tutorials to understanding how to organize game with Pixelizer <img src='http://johanpeitz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
1. If I understood right PxScene is a thing where game happens, isn&#8217;t it? Can I have multiple scenes and in what cases it is need for me?<br />
2. What is PxSystem? Can I organize logic modules of game (like game loop, collision interactions, different  screens (splash, choose level, game over etc.)) in different PxSystem classes? Or what PxSystem is?</p>
<p>Thanks a lot</p>
<p>P.S. Can I write questions about Pixelizer here or exist more appropriate place?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johanp</title>
		<link>http://johanpeitz.com/pixelizer/#comment-4598</link>
		<dc:creator>johanp</dc:creator>
		<pubDate>Thu, 03 Jan 2013 11:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-4598</guid>
		<description><![CDATA[Scott,

thanks for your question! The ideal case would be to push the boxes away from each other in the opposite direction of the collision. However, since each collider isn&#039;t required to have a PxBody (where the velocities are stored) the collision system has no idea of these velocities.

It all works as long as movements are small. If the boxes passes eachothers&#039; centers, they will be pushed through each other instead of blocking.

Room for improvment!]]></description>
		<content:encoded><![CDATA[<p>Scott,</p>
<p>thanks for your question! The ideal case would be to push the boxes away from each other in the opposite direction of the collision. However, since each collider isn&#8217;t required to have a PxBody (where the velocities are stored) the collision system has no idea of these velocities.</p>
<p>It all works as long as movements are small. If the boxes passes eachothers&#8217; centers, they will be pushed through each other instead of blocking.</p>
<p>Room for improvment!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://johanpeitz.com/pixelizer/#comment-4573</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 02 Jan 2013 17:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-4573</guid>
		<description><![CDATA[Hi Johan,

I&#039;ve been looking at Pixelizer&#039;s collision management and resolution routines and am wondering why in the boxToBox solver method in PxCollisionManager you only push in the &quot;smallest direction.&quot; 

I&#039;m imagining two boxes hitting each other (both having x and y velocities) and the resolution not being correct if the separation only happens in the smallest direction. If you could explain why this separation works it would be very helpful. 

Thanks.]]></description>
		<content:encoded><![CDATA[<p>Hi Johan,</p>
<p>I&#8217;ve been looking at Pixelizer&#8217;s collision management and resolution routines and am wondering why in the boxToBox solver method in PxCollisionManager you only push in the &#8220;smallest direction.&#8221; </p>
<p>I&#8217;m imagining two boxes hitting each other (both having x and y velocities) and the resolution not being correct if the separation only happens in the smallest direction. If you could explain why this separation works it would be very helpful. </p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johanp</title>
		<link>http://johanpeitz.com/pixelizer/#comment-4188</link>
		<dc:creator>johanp</dc:creator>
		<pubDate>Sun, 16 Dec 2012 10:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-4188</guid>
		<description><![CDATA[Thanks! I&#039;d go with 0.5 as it is much more future proof and just as stable. It&#039;s using blitting, but the render system is set up to be exchanged with stage 3d in the future with little to no code changes in the games.]]></description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;d go with 0.5 as it is much more future proof and just as stable. It&#8217;s using blitting, but the render system is set up to be exchanged with stage 3d in the future with little to no code changes in the games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VirtualMaestro</title>
		<link>http://johanpeitz.com/pixelizer/#comment-4185</link>
		<dc:creator>VirtualMaestro</dc:creator>
		<pubDate>Sun, 16 Dec 2012 10:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-4185</guid>
		<description><![CDATA[My congratulations! I also recently became father and understand how it is hard to do something :)
I&#039;m new with Pixelizer, should I learn 0.4.3 ver or I can to learn 0.5 ?
(fast question - 2d renderer it is stage3d or blitting techniques) ?

Thank you]]></description>
		<content:encoded><![CDATA[<p>My congratulations! I also recently became father and understand how it is hard to do something <img src='http://johanpeitz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;m new with Pixelizer, should I learn 0.4.3 ver or I can to learn 0.5 ?<br />
(fast question &#8211; 2d renderer it is stage3d or blitting techniques) ?</p>
<p>Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johanp</title>
		<link>http://johanpeitz.com/pixelizer/#comment-3985</link>
		<dc:creator>johanp</dc:creator>
		<pubDate>Tue, 11 Dec 2012 07:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-3985</guid>
		<description><![CDATA[It is absolutely moving on! But quite slowly these days since I&#039;ve recently became a father.  Check the github page for the most recent activity.]]></description>
		<content:encoded><![CDATA[<p>It is absolutely moving on! But quite slowly these days since I&#8217;ve recently became a father.  Check the github page for the most recent activity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VirtualMaestro</title>
		<link>http://johanpeitz.com/pixelizer/#comment-3969</link>
		<dc:creator>VirtualMaestro</dc:creator>
		<pubDate>Mon, 10 Dec 2012 19:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-3969</guid>
		<description><![CDATA[Hello,
Is Pixelizer still moving on? Or it is given up.]]></description>
		<content:encoded><![CDATA[<p>Hello,<br />
Is Pixelizer still moving on? Or it is given up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pixelizer – by Johan Peitz &#171; eaflash</title>
		<link>http://johanpeitz.com/pixelizer/#comment-3749</link>
		<dc:creator>Pixelizer – by Johan Peitz &#171; eaflash</dc:creator>
		<pubDate>Fri, 30 Nov 2012 08:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-3749</guid>
		<description><![CDATA[[...] on johanpeitz.com Share this:TwitterFacebookLike this:LikeBe the first to like [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on johanpeitz.com Share this:TwitterFacebookLike this:LikeBe the first to like [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stuit</title>
		<link>http://johanpeitz.com/pixelizer/#comment-3703</link>
		<dc:creator>stuit</dc:creator>
		<pubDate>Tue, 27 Nov 2012 15:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://johanpeitz.com/?page_id=322#comment-3703</guid>
		<description><![CDATA[Definitely need some benchmark on entity frameworks, Ember, Ash, Xember and now Pixelizer...]]></description>
		<content:encoded><![CDATA[<p>Definitely need some benchmark on entity frameworks, Ember, Ash, Xember and now Pixelizer&#8230;</p>
]]></content:encoded>
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